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Play koi
Play koi






  1. Play koi how to#
  2. Play koi full#

(This is in the official Nintendo rules, and I’ve seen it a lot of other places, but honestly my house rule is NOT to do this) If a player’s Yaku is worth more than 7 points at the end of a round they get double points. Your Yaku isn't "locked" when you Koi-Koi. If you Koi-Koi you can re-arrange your Yaku for a better score, for example, if you have 3 Bright, and you see the Rain-Man is in the field you might want to Koi-Koi in hopes of getting the Rainy 4. Only one player gets any points per round. When a player creates any of the Yaku below, they may stop the round and score or call Koi-Koi as outlined above. It’s a ‘in progress” as it’s the card I’ve been working on for my Kickstarter. Below is a quick reference for play and the scoring. I’ve attached a reference sheet for the hands as well as the general Hanafuda scoring (at the bottom). Some basic knowlage of Hanafuda generic scoring can help you learn them but aren’t needed as the generic point values aren’t used. Koi Koi has only 14 hands which make it easy to remember after some practice. The player with the Highest score is the new Oya. The month (round) is then ended and the field and hands are re-dealt. Play in a round continues until either a player scores Yaku, or the deck is exhausted. The Library: The library is the space in front of you, all captured cards are placed here face up, and this creates your "pool" from which you can form your Yaku. Be careful, if the player calls Koi-Koi and their opponent makes a Yaku (any yaku) before they do, the opponent gets double points. If they have they can either end the round and claim their points, or if they believe they can make another Yaku (potentially a better one) before the other player can make a match, they may Koi-Koi and continue play. If the card matches no card in the field, it is then added to the field.ģ.When the player is done matching, they see if they have formed in Yaku in their library.If the card matches the first match they made, causing three of one month to be on the table, all three cards stay in play, and remain there until someone makes the final match of the month and claims all the cards.(This “library” is the pool from which players can form their Yaku from.) If it matches a card, the player gets that match, as well as any other match made in step 1 and adds both matches to their library in front of them.The deck is placed next to the field of play, face down. Nintendo rules have you deal two cards at a time (2 to opponent, 2 to field, 2 to self, repeated until each has 8). The basic set up is 8 cards face down to each player, and 8 cards face up to create a “Field of Play”. So June matches June and August matches AugustĬhoosing the dealer: Each player draws a card randomly, the player with the earliest month is now the Dealer (or Oya, Parent) In Koi-Koi matches are made between same month cards only. Goal: Be the first to make a scoring hand and claim points, and get more points than the opponent.

Play koi full#

Number of Decks: One full deck, no jokers You have to think quickly and change plans on the fly if and when your wanted card is claimed by your opponent! Also I’m not a stickler for how I deal but I’ve included Nintendo’s dealing method (even though I don’t utilize it haha).Ī lot of Koi-Koi is random and luck, but with practice you’ll develop your own strategies and know what cards to try and get. You can play the game with starting points that you “steal” from each other (this game was a gambling game) or the way I tend to play is just adding points up as I go, starting from a base zero. I learned from Clubhouse games, Nintendo’s rule sheet and, I’ve played so much that most of this is from my memory so please let us know if something is wrong! Some may argue that some of these are house rules here as well, so play as you see fit. So what I present below is the most standard I could finagle and I’ll include common house rules at the end.

Play koi how to#

When researching how to play I’ve realized that there is a heavy blur across the sources between actual rules and house rules that have become standard. (It’s super easy and I’ll break it down below). The rounds end when one of the players has created a scoring hand, however if they feel they can make another scoring hand before the other player makes one, they can choose to “Koi-Koi” instead of taking the points and ending the round.

play koi

The object of the game is to create hands through 2 matches per turn (a planned match and a random match) the score points.








Play koi